Table
$7.99
$7.99
https://schema.org/InStock
usd
TS-3D
A 3D table model created in Autodesk Maya without textures typically includes the following components and characteristics:
1. Basic Geometry
- Top Surface (Tabletop): The tabletop is usually a rectangular or circular flat plane made from polygons (commonly a flat rectangular cube or a cylinder for circular tables). The edges might be slightly beveled to give a smooth look.
- Legs: The table legs are simple geometric shapes such as cubes, cylinders, or tapered prisms. They are extruded or stretched to provide support to the tabletop.
- Supports/Details: Depending on the design, there might be crossbars or braces connecting the legs for added stability.
2. Clean Topology
- Quads and Polygons: The model is typically composed of quads for better deformations and rendering efficiency. Triangles may be present in non-deforming areas.
- Edge Loops: Proper edge loops are used for rounded corners or smooth areas, such as beveled edges.
- Low-Poly or High-Poly: The poly count depends on the use case. A low-poly model would have fewer details and a simplified structure, while a high-poly model may include beveling, rounding, or additional details.
3. No Texture (Default Shader)
- Material: The model uses a default Lambert or Phong material in Maya. Without textures, the surface has a single, flat color (usually gray) with no detailed patterns.
- UV Mapping: Even if the model is untextured, basic UV mapping might be set up to prepare for future texturing.
- Shading: The model relies on Maya’s default lighting, so the shading reflects the form and geometry, showing highlights and shadows.
4. Alignment and Proportions
- The table's dimensions are realistic or scaled as per the intended use (e.g., a dining table, coffee table, or side table).
- All elements are centered and aligned with appropriate spacing between the legs and height of the tabletop.
Size
436 KB
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